Here you'll be able to see the full walkthrough of the prototype. It features the main feature of this project, the, almost, seamless changing environment. And a small prototype animation sequence (dutch)
I had the role to give Inferno, interactive storytelling technologies—such as dynamic environmental shifts and immersive spatial audio to deepen player engagement. The real-time environment transformations visually symbolize Ahmet's moral descent, while spatialized echoes and soundscapes immerse players emotionally. Additionally, intuitive controller interactions create seamless transitions between narrative layers, enhancing psychological immersion and empathy.